3D Programming

I was watching a Minecraft video the other day with my son, in which the designers had built a simple sorting algorithm: you filled up a chest with items (food, weapons, building materials, for example) and then (somehow) the items got sorted into further, output chests.

A Sorting System Built In Minecraft

If you want, you can follow an Instructable and build one yourself

It was very clever, and whilst I have a tenuous grasp on the concepts of using “Redstone”, I had little idea of how it worked. Redstone is Minecraft’s way of constructing something akin to circuit board logic. Here’s a picture of some Redstone, for reference:

Redstone

Redstone “programming” contains a lot of the features you’d recognise in a regular programming:

  • A simple system of types, albeit constrained to the things you’d find in the Minecraft universe, such as sheep, gold, arrows etc.
  • Message passing in the form of Redstone signals, which pass along tracks that you construct much like lines on a circuit board (except, in 3D).
  • Time and Repetition: in a way, you can view Minecraft as a Finite State Machine or a Cellular Automata in which the state of the world evolves according to hard-and-fast rules.
  • Decision Making: you can build logic gates in Redstone, or generate signals based on items being in certain places, or whether it is daylight and so on.

But Minecraft is an awful environment to program in because:

  • There’s no encapsulation, and it’s easy to have different bits of Redstone affecting one another.
  • There’s no concept of abstraction: you can’t build big things by referring to smaller things, you have to build everything over again each time you need it.

Nevertheless, people have coded some quite cool things in Minecraft, such as Space Invaders. Here’s the view from the front:

Space Invaders From The Front

And here’s the innards view at the back:

Space Invaders From The Back

Further, it seems Redstone is (arguably) Turing Complete, meaning you can write any algorithm in it, like building a computer, for example:

Redstone Computer

Or, you can try to implement [Minecraft in Minecraft]:

2D Programming

How many dimensions does normal programming have? Generally speaking, when we program, we use a fixed-width font, so that we are manipulating a 2D array of text characters. So arguably, we’re 2D programming.

There’s an argument that it’s less than this though: vertical positioning is usually used for clarity rather than for meaning. Although it’s confusing for humans, you can write a Javascript program without needing new-line characters at all.

Normal programming is usually based on manipulating an AST (Abstract Syntax Tree), and trees have a Fractal (or fractional) dimensionality, so actually it’s somewhere between 1 and 2 dimensions (a Sierpinski Gasket has 1.5 dimensions).

Oculus Go

So first open question is: could using more dimensions help programming? Could something like The Oculus Go change how we program by opening up the ability to visualize our code in more dimensions? Or would more dimensions actually make things worse? What do you think?

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Rob Moffat
Rob Moffat Author of Risk-First Software Development. Developer. Working in the UK.